🟣 Sofie Gjuričová
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𖦹 art
𖦹 architecture
𖦹 text
𖦹 commissions
Architecture of Crowds
2026
physical installation, animation, book with architectural renderings
Architecture of Crowds is an architectural probe into the question of crowd-ness. It examines contemporary forms of crowds — groups of people of varying sizes, scales, speeds, and motivations — and the ways in which they are predetermined and further shaped by the built environment. Understanding architecture as a means of organizing human bodies leads to the discovery of its often violent political power.
The text is introduced by a historical analysis that examines how the topic of crowds was adapted by different historical periods, tracing the transformations of crowds from early modernity to the present day, and focusing on the genesis of the long view from above and the image of the crowd. The text then examines contemporary forms of crowds, drawing on Elias Canetti’s slow and fast crowds, from megachurch congregations and consumer crowds to commuters in dense transit systems or violent rioters. In all these cases, architecture frames the crowd as a powerful, and therefore potentially violent, backdrop.

Returning to the Vampire Castle
2026
short film together with Jasmína Lustigová
Returning to the Vampire Castle explores the adoption of Western architectural paradigms in Central Europe through the lens of a vampire story, set on the grounds of a polarizing Czech symbol - the Prague Castle. A Western starchitect is invited to materialize new values by planning a number of landmarks and interventions at the Castle. Just as Jonathan Harker once set out on a mission to Transylvania, she is now tasked with anchoring a Central European identity, which in her eyes hovers in a liminal space between reality and imagination, civilization and mystery.
After her arrival, she is met with vampires who dwell and rule within the castle’s walls. The vampire genre of the 19th century was based on orientalist fabulation about the unknown East—a distant region inhabited by dark and dreadful things, awaiting salvation by a pure soul. Prague Castle, ever unfinished since the ninth century, now faces pressure for change.
Returning to the Vampire Castle at Berlínskej model
11. 09. 2026 - 13. 09. 2026
Returning to the Vampire 2 at Prostor Olga
1. 10. 2026 - 13. 11. 2026
The Storm
2025
animated video
commissioned by Eva Franch i Gilabert and José Luis di Vicente for Venice Biennale of Architecture. Together with Jana Řehořová
The Ebro Delta, shaped by 500 years of terraforming, faces climate threats and disappearance. The Storm explores local weather modification practices like “coheteras” for storm breaking, highlighting community-driven geoengineering. It envisions future speculative architectures to preserve deltas globally, blending ecology, agriculture, and habitation amidst the planetary crisis.
Once Upon a Time in Planýrka
2024
animated clips for Tamara Spalajković’s exhibition
at etc. gallery, Prague
Planýrka is an extensive hillside that belongs to Ponava district of Brno. It’s situated north of the city centre, where the Královo Pole Shopping can be found. The urban wilderness of Planýrka is long term affected by urbanization, market plans and complex ownership relations. The area has a specific geomorphological character – any surrounding demolitions or developments could put too much pressure and activate the present landslide.
Once Upon a Time in Planýrka exhibition follows up on the research as well as it is a narrative of multi-species cohabitation on the hills of Brno. The social-urban development is complemented by speculative narratives mapping the anthropogenic influence and gradual changes in the landscape. Among other things, the author questions the current practices of urban planning, which ignore site-specific multispecies cohabitation.

Limbo: Architectural Forms of Shopping
2025
performative walk through a shopping mall together with Jasmína Lustigová at PAF Olomouc
How long would it take for someone to notice I’ve been riding the escalator up and down for an hour? How long before someone realizes I’m not actually shopping at all?
A performative walk with elements of a scavenger hunt, set in the warm indoors of Galerie Moritz shopping mall. Join us as we decipher the rules that shape the stigmatized typology of shopping centers, and experience firsthand the boundaries between what is allowed, tolerated, and forbidden.